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Design Patterns

Principles

S - Single-responsibility Principle O - Open-closed Principle L - Liskov Substitution Principle I - Interface Segregation Principle D - Dependency Inversion Principle

Types

  • Creational
  • Structural
  • Behavioral

Creational

Simple Factory

Easy object creation. Provide type of extended class depending on use case Example: Button Factory for UI. We need to create button instance, set some properties, id... track creation/destroy if needed

Builder Pattern

Object Creation Readability. Using Constructos is cubersome

Singleton Pattern

Cache Service

Structural Design Patterns

Adapter

Wrapper Classes

Bridge Pattern

Seperation of concerns

Facade

wrapper with helper methods

Iterator

Observer

Visitor

Example: Parsing

Template Method